Working with MetaPerson Creator
Integrating MetaPerson Creator into your UE project is pretty straightforward and follows the same pattern as integrations on other platforms. We've prepared a sample project that can help you to get started. The project demonstrates how to display the MetaPerson Creator in your application, handle results, download, display on the scene, and animate the MetaPerson avatar.
Download the sample project from our GitHub or use its marketplace version. To get started with the sample, read the relevant part of the documentation and watch the video tutorial on our official YouTube channel:
📄️ Overview
Overview of the MetaPerson Unreal Engine sample project — the basics you need to create and use selfie-based 3D avatars with Epic animations in UE.
📄️ GitHub Sample
MetaPerson Unreal Engine sample built on Epic's Third Person template — learn to create, customize and import selfie-based 3D avatars at runtime in UE.
📄️ Import in UE Editor
Import an .fbx avatar made with MetaPerson Creator into the Unreal Engine editor — the UE MetaPerson plugin helps you create, customize and load avatars.
📄️ Unreal Engine Marketplace Plugin
Use the free official MetaPerson Unreal Engine Marketplace plugin to bring selfie-based 3D avatars into your UE project, with tools to load and customize them.
📄️ Animation retargeting
Retarget animations from Epic's UE5 Mannequin skeleton onto MetaPerson avatars — MetaPerson ships a Mixamo-compatible rig for easy reuse of existing animations.
📄️ MetaPerson Creator integration
Technical guide to integrating MetaPerson Creator into Unreal Engine — embed the selfie-based 3D avatar builder and load lifelike avatars into your UE app.